Map-based relativity (i.e. relativity
from the vantage point of a single space-time slice) allows
one to solve constant
acceleration problems at any speed, almost as easily as one might solve
the Galilean constant acceleration problems common in today's
introductory physics classes. It also makes
for a nice transition from Newtonian physics, since
Galileo's equations evolve naturally into the relativistic
regime by simply asking the metric equation how moving clocks
behave in context of a single reference map-frame.
This list of mini-w{ebp}uzzlers, with
equations, hints, and solutions where available, is meant to cover the
full range of uni-directional constant proper-acceleration problem types.
For some of these problems, closed-form solutions
remain to be
found. Maybe YOU can help!
The (1+1)D motion integrals, in what is likely their most compact
form, look like...
For notation here, we use the "one-map, three-clocks" convention:
map-distance x, map-time t, coordinate-velocity v=dx/dt,
traveler-time tau, proper-velocity w=dx/dtau, hyperbolic velocity angle or rapidity eta,
plus Galilean-kinematic: chase-plane time T and velocity V=dx/dT.
Using c for lightspeed, velocity magnitudes
obey γ > w/c > V/c > η > v/c,
while map-defined simultaneity yields time-increments such that Δt > ΔT > Δτ.
Here is a comprehensive look at the
familiar Newtonian equations for unidirectional constant acceleration
at low (i.e. non-relativistic) speed:
The flat space metric equation,
(cdτ)2 = (cdt)2 - (dx)2, requires
that at high speeds we keep track of proper time τ as well as
map-position x and time t. In addition to good old coordinate velocity
v = dx/dt, we therefore must also consider proper velocity w = dx/dτ and
"speed of map-time" γ = dt/dτ.
That velocity angle (or rapidity)
η in particular comes in handy when considering the motion of accelerated
objects, following
the strategy used for the low-speed equations above. In this
case however, the acceleration of interest is the proper acceleration
α experienced by the traveler, rather than the coordinate
acceleration a = dv/dt.
Multiplying parameters of the dashed curve
below by mass
yields a family
of kinetic energy versus momentum dispersion curves that makes contact with
much of everyday and modern physics.
A more comprehensive list of velocity inter-conversions is given
below.
At velocities small compared to lightspeed, parameters map most
simply to the Galilean-kinematic, with gamma becoming a
version of E/mc^2 that uses Newton's kinetic energy expression,
and all other velocity parameters become either V or V/c.
In other words, gamma = 1 + (1/2)(V/c)2 and V ~ v ~ w ~ c eta.
The whole velocity-parameter conversion table thus simplifies at low speeds to...
As illustrated in
this
summary slide, the integrals of constant proper-acceleration
at low speeds also reduce
to their Newtonian form:
α ~ (1/2) Δ(v2)/Δx ~ Δv/Δt.
Here are a couple of recent plots about
accelerated-twin round trips, seen from the perspective of a
"stationary" spacetime slice. The first is a plot of velocity
parameters and times on the horizontal axis, versus position on the
vertical axis, for an accelerated roundtrip to a destination
Δx a distance of 10c2/α away. If
proper acceleration α~9.8 m/s2~1 ly/y2,
then it corresponds to a destination 10 lightyears away. As you
can see the traveler might be only 10 years older on return,
even though almost 25 years have elapsed on earth.
This second plot shows how a spaceship able to
accelerate/decelerate at 1 gee
for 100 years could take you on a round trip to most anywhere in the
visible universe, and bring you back home to earth in a lifetime or less.
Additional time may have elapsed on earth by the time that you return, and
of course building a spaceship that can do that is easier said than done.
Although the small payload/launchmass ratios for
rocket-propelled roundtrips are daunting, they suggest that
a cleverly-designed spaceship with the mass of the space
shuttle might deliver as many as a billion
nannites
(0.2 micron seeds) to dust clouds
in the Andromeda galaxy, in map times much less than
that required for intragalactic mixing. Much lower accelerations
(even off-the-shelf ion-thrusters) might also work for nannite
transport, since traveler time is less of an issue.
A rock thrown upward at 10 m/sec will go how far up?
Hint.
Ans.
Soln[G/S].
Map-time needed for a 1gee startup-burn to 0.9 c?
Hint.
Ans.
Soln[G/S].
Traveler-time needed for a 1gee retro-stop from 2 rb?
Hint.
Ans.
Soln[G/S].
Given distance and initial/final velocities?
Acceleration for a 0-120 mph quarter mile?
Hint.
Ans.
Soln[G/S].
Deceleration for a 1-ly stop from 0.9 c?
Hint.
Ans.
Soln[G/S].
Traveler and map time for a 0-2 rb lightyear?
Hint.
Ans.
Soln[G/S].
Given distance, acceleration, and 1 speed
How long for a fly ball to peak at 80 feet up?
Hint.
Ans.
Soln[G/S].
Speed of a 1gee space dragster in a 1-ly race?
Hint.
Ans.
Soln[G/S].
Elapsed during a 1gee 10-ly emergency stop?
Hint.
Ans.
Soln[G/S].
Time for a 1gee trip half the 2 Mly to Andromeda?
Hint.
Ans.
Soln[G/S].
Note: The Figure at right illustrates (using
a four-segment constant proper-acceleration roundtrip or
"twin-adventure") how rapidity is
the natural sister to proper-time, proper-velocity is the
natural sister to map-time, and Galilean kinematic
velocity is the natural sister to chase-plane time.
Coordinate-velocity, without a sister time, offers
only its parochial perspective on accelerated motion
at high speed.
Problems with one elapsed clock-time given
Given both velocities
0 to 60 mph in 6 sec implies what acceleration?
Hint.
Ans.
Soln[G/S].
How many 'gees' to do 0 to 0.9c in 1 week?
Hint.
Ans.
Soln[G/S].
Distance to do 0 to 2rb in a hour?
Hint.
Ans.
Soln[G/S].
Given acceleration & a velocity
How far down are you 1 sec after stepping off a cliff?
Hint.
Ans.
Soln[G/S].
Throw speed needed to travel up for only a second?
Hint.
Ans.
Soln[G/S].
Expedition distance after 20 earth years of 1gee-burn?
Hint.
Ans.
Soln[G/S].
Speed requiring a ship-year of 1gee retroburn to stop?
Hint.
Ans.
Soln[G/S].
Given distance and acceleration
Throw speed to travel 10 miles up in 5 seconds?
Hint.
Ans.
Soln[G/S].
Start speed for a 1gee 1-ly burn lasting 1.5 earth years?
Hint.
Ans.
Soln[G/S].<=Wow!
Final speed after a 1gee 1-ly burn lasting 1 ship-year?
Hint.
Ans.
Soln[G/S].
Given distance and a velocity
Speed going into a 2 sec, 30 meter skid stop?
Hint.
Ans.
Soln[G/S].
Final speed in a 10 second quarter mile from rest?
Hint.
Ans.
Soln[G/S].
Acceleration needed for a 5 map-year 4-ly startup burn?
Hint.
Ans.
Soln[G/S].
Speed after a 10 ship-year startup-burn covering 10^6 ly?
Hint.
Missing Solution
Deceleration for a 5 traveler-year 4-ly retrostop?
Hint.
Missing Solution
Problems with two elapsed clock-times given
Given acceleration
Start speed for a 1gee blast taking 4 map and 2 traveler years?
Hint. Missing Solution
Distance during a 1gee decel taking 5 traveler & 7 chase-plane years?
Hint. Missing Solution
Traveler time on a 1gee burn lasting 20 map & 9 chase-plane years?
Hint. Missing Solution
Given a velocity
Acceleration from rest taking 2 traveler and 4 map years?
Hint. Missing Solution
Speed into a 4 traveler, & 5 chase-plane, year retrostop?
Hint. Missing Solution
How far after 4 map & 3 chase-plane years from rest?
Hint. Ans. Soln[G/S].
Given distance
Speed after a 3.2 ly trip taking 4 map and 2 traveler years?
Hint. Missing Solution
Map-time for a 10 ly trip taking 5 traveler and 6 chase-plane yrs?
Hint. Missing Solution
Acceleration on a 10 ly trip lasting 11 map and 9 chase-plane yrs?
Hint. Missing Solution
Given map, traveler, and chase-plane times
'Gees' on a 3 map, 2.5 chase-plane, and 1 traveler year trip?
Hint. Missing Solution
Some Tools for Solving Such Problems
Here are some light-memes (the visual analog to sound-bytes, as for example a labeled right triangle in trigonometry) which provide information, an eye-full at a time, on
2-clock,
3-clock, and
metric-based relativity. See our relativity table of contents for an overview with more substantive links.
Here are some MathCAD worksheets (example snapshot) on constant acceleration in two-clock and three-clock relativity, readable with MathSoft's free browser. These allow one to ``play with'' equations which might prove useful here in both uni-directional and 3D applications.
Many of the puzzles here are listed, with solving-algorithms, in four earlier-assembled MathCAD worksheets, one for Galilean-Kinematic (Chase-Plane Observer) Inputs, one for Coordinate-Kinematic (Non-Accelerated Observer) Inputs, one for Traveler-Kinematic (Proper-Time/Velocity) Inputs, and the last for Mixed-Kinematic (Multiple Elapsed-Time) Inputs. Beware of differences in variable notation used with earlier pages, like these, on this site.
Our browser-interactive acceleration solver only takes Galilean-kinematic inputs, but is available here. Lastly, you might want to try graphical solution of these problems. This link points to one of several pages under development toward this goal.
More coming soon on...
The Integrals of Motion
Here is a compact collection of the four integrals of motion for unidirectional constant acceleration in flat spacetime: the work-energy integral (a map-distance integral common to all choices of time), and the three time-integrals (corresponding to momentum change, "felt" impulse, and Galilean-kinematic time). The blue quantities are frame-invariant, i.e. they are the same for any choice of map (or inertial reference) frame. Are these equations simple enough?
Intervelocity conversions
Here is a compact collection of equations for converting between the three different sets of time and velocity variables (or ``kinematics'') useful in considering uni-directional constant acceleration at any speed. These three variable sets all assume distances measured with respect to the same ``map'' reference frame, but involve times on three different clocks, namely those moving with the map, with the accelerated traveler, and with a Galilean ``chase-plane'' following the traveler on a velocity profile designed to make accurate description of traveler motion possible with Galileo's original 1D acceleration equations (i.e. the equations commonly taught in intro-physics classes today). Caution - other files on this site may use different variable notation, although a standard seems to be slowly establishing itself.
Send comments, possible solutions for problems posed, and/or complaints, to philf@newton.umsl.edu Note: This page contains original material, so if you choose to echo in your work, in print, or on the web, a citation would be cool. (Thanks. /philf :)
For some related links:
Browser-interactively solve your own constant-acceleration problems.